Monday, October 4, 2010

The Will of Thedosis

I'm currently working on a fantasy novel, inspired by the works of Brandon Sanderson (really a very talented writer, check him out, seriously), titled "The Will of Thedosis"

It was up until recently titled 'The Will of Prometheus', but I luckily managed to conjure a more original title. Here's the basic premise:

In the land of Ter Thalla, there is a city called Saphiir. Saphiir was ruled by an aristocracy of Mages, who use their magic to subjugate the common people. While they took care of their base needs, they governed in a way that stifled any growth or advancement on the part of the people. For example, the government controlled which businesses were granted the permits necessary to hire Mages - and in a magocratic society, its impossible to stay competitive without magic assistance.

So industry and technology are stunted as magic is used to solve most problems. Then, one day an inventor named Davin meets a revolutionary named Aguina in the town of Azugrad, over the blue mountains. He returns to his home in Saphiir, and sets to work on a secret project - the Davin Explosive Projectile Triggered Weapon.

Also known as the gun.

Soon, Aguina's revolution breaks out and spreads to Saphiir, and a common people's army rises. Armed with Davin weaponry, they find that they actually prove a match for their magical oppressors. At the same time, infused with the spirit of independence, the common people form up a group of scientists and researchers tasked with unlocking the secret of magic. Why do a select few stumble on the power that keeps the majority of the populace in the dark?

Through their research and meditation they stumble on what they at first thing is magic...and it is, but not in the conventional sense. They discover that there are two kinds of magic: The magic of the aristocracy, which they dub Extromancy as it allows one to control things outside of oneself. I.E. telekinesis, heating and cooling objects, etc.

What they discover instead is Intromancy, a magic that allows full control over brain and body functions. All of a sudden the limits placed on muscles by the brain can be tangibly felt and manipulated as needed. Hearing can be dimmed for improved sight and vice versa.

Those researchers who discover Intromancy become the Generals of the Common People's Army. Between them and Davin's guns, the tide turns...

just enough to reach a stalemate.

The council of mages convened and declared that to end the war the restrictions on the common people would be laxed slightly, and a single representative could join them on the council. While the people saw this as not nearly enough, the aristocracy felt deeply betrayed.

And so, in the manner of most compromises, nobody was happy. On the other hand, nobody was dying anymore.

And this all takes place before the book starts! Isn't that fun?

The book opens on Saphiir two years later. Davin and his son Leo has a growing business through a forge that prides itself on products made without magic. Entias Olloi, the Council representative of the common people is doing his best to earn equality for the masses bit by bit.

And a forgotten figure from the war returns, killing key figures from the days of that conflict.

Perry Curtis the common detective, Leo Davin the inventor's son, Douglass Olloi the traitor magician and Phillip Aguina, son of a revolutionary come together to hunt a killer...and discover secrets about the land of Ter Thalla that have been lost for centuries.


So there you have it - Part murder mystery, part hero's journey, part redemption tale and all fun...I hope!

1 comment:

  1. Awesome outline, friend Sikander. I look forward to hearing more about WoT and its plus 12,000 words in the future.

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